3D Visualization & Sculpting –II ( Z-Brush) (Practical)

Paper Code: 
VAS 806
Credits: 
4
Contact Hours: 
60.00
Max. Marks: 
100.00
Objective: 

The course will enable the students to:

  1. Understand the concept of making a model, portrait in 3 D way
  2. Learn to create a 3d sculpture in a soft way using z-brush.
  3. Create a composition in 3D

COURSE OUTCOMES:

 

 

Course

 

 

Course Outcomes

 

Learning and teaching strategies

 

Assessment Strategies

 

Paper Code

 

Paper Title

VAS 806

3D Visualization & Sculpting –II ( Z-Brush)

(Practical)

 

 

The students will be able to-

CO173: Identify the use of a software to show the plan of  proposed sculpture to his client.

 

CO174: create his concept in 3D in software before his final creation

 

CO175: post his concept in soft way to the client for the commercial purpose

 

CO176: work in the animation and film industry

 

Approach in teaching:

Interactive Lectures, Discussion on composition subjects, Tutorials, Videos, Demonstration, Reading assignments.

Learning activities for the students:

 Self-learning assignments, Effective questions, presentation, Giving tasks, Field practical, handling of photography tools.

 

Semester end examinations, Continuous Assessment Test, Sketching, layouts Viva-Voice on display of artworks, Continuous Assessment Test, Quizzes, Solving problems in tutorials, Assignments, Presentation, Individual and regular submission.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

COURSE CONTENT: 

  1. Creature Sculpting in ZBrush
  2. Sculpting Mid Level Forms
  3. Preparing a Sculpt for Production
  4. Preparing a Sculpt for Production
  5. Creature Texturing
  6. Final Presentation
  7. Hard Surface Sculpting in Zbrush
  8. Rebuilding the sculpt
  9. Creating the collar
  10. Hard surface detailing
  11. Final Mesh and UVs
  12. Texture and Final Presentation

 

Submission: 5 Creature or concept based sculptures with rendering

 

 

Academic Year: