A three-day session on UI/UX

2025

The Department of Applied Arts and Sculpture at IIS (Deemed to be University), Jaipur, organized an enriching three-day session on UI/UX (User Interface and User Experience) from 31st July to 2nd August 2025. The session aimed to expose students of applied arts to the emerging opportunities in the digital space by understanding user behavior, interface design, and overall user experience. The workshop was conducted by Dr. Amita Sharma, Associate Professor, Department of Computer Science and Information Technology (CSIT), IISU, whose expertise in the field brought great depth and relevance to the sessions.

The first day of the session, titled "From Art to Interface", introduced students to the necessity of adapting to digital design in today’s rapidly evolving world. Dr. Sharma initiated the session with a lively interaction where students were asked about their favorite video platforms, mobile brands, and online shopping sites, helping them relate personal digital habits to user interface design. The discussion transitioned into an introduction to Human-Computer Interaction (HCI), exploring how users interact with digital products. She elaborated on how visual artists and designers are well-positioned to become excellent UI/UX professionals, owing to their understanding of aesthetics, visual hierarchy, and human behavior. The session also highlighted various career opportunities available in the field, such as UI/UX designer, interaction designer, product designer, and usability analyst. The day concluded with a discussion on the importance of UI/UX in modern product development and its growing demand in the industry.

The second day, themed "Designing Interfaces That People Love," focused on principles and practices that make digital experiences effective and enjoyable. Dr. Sharma explained the principles of good UI design and walked students through the design process — from understanding users to creating design solutions. An engaging exercise was conducted where students selected a topic of their choice and identified potential users, their needs, and the design process they would follow. This exercise helped students begin to think from a user's perspective. The session further covered common usability issues and discussed objective measures of usability, such as efficiency, effectiveness, and satisfaction. Students were introduced to the difference between low-fidelity and high-fidelity designs, providing them clarity on the various stages of design detailing. Although students did not use software platforms practically due to time constraints, Dr. Sharma offered a theoretical overview of widely used UI/UX tools like Figma and Adobe XD. Demonstrations of interface examples were shared, helping students visualize the application of design principles in real-world scenarios.

The final day, titled "Bringing Ideas to Life: From Storyboards to Prototypes," focused on turning concepts into visual and functional models. Dr. Sharma began the session by revisiting the design process, emphasizing how design begins with identifying a business problem, analyzing its impact, and crafting a solution. She introduced students to storyboarding—a crucial step in visualizing user interaction. The elements and purpose of storyboards were explained, followed by an engaging activity where students created their own UI storyboards based on hypothetical scenarios. These storyboards helped students think sequentially and develop a narrative around user interaction. The session then covered the transition from storyboards to mockups and prototypes, giving students a clear understanding of how digital products evolve from sketches to functional interfaces.

The session concluded with a vote of thanks by the Head of the Department of Applied Arts and Sculpture, who acknowledged Dr. Amita Sharma’s valuable contribution and appreciated the students for their active and enthusiastic participation. Certificates were distributed to all attendees as a token of appreciation for their involvement across the three days.

In conclusion, the UI/UX session proved to be an inspiring and knowledge-rich experience for the students. It offered a perfect blend of theory, discussion, and creative exercises that sparked curiosity and laid a strong foundation for students interested in pursuing careers in digital design. Though hands-on tool usage was limited, the theoretical framework and conceptual clarity provided were impactful and highly relevant in today’s design-driven world.