3D Visualization & Sculpting –I ( Z-Brush) (Practical)

Paper Code: 
VAS 706
Credits: 
4
Contact Hours: 
60.00
Max. Marks: 
100.00
Objective: 

The course will enable the students to:

  1. Understand the concept of making a model, portrait in 3 D way
  2. Learn to create a 3d sculpture in a soft way using z-brush.

COURSE OUTCOMES:

 

Course

 

 

Course Outcomes

 

Learning and teaching strategies

 

Assessment Strategies

 

Paper Code

 

Paper Title

VAS 706

3D Visualization & Sculpting –I ( Z-Brush)

(Practical)

 

The students will be able to-

 

CO152: Identify the use of a software to show the plan of  proposed sculpture to his client.

 

 

CO153: create his concept in 3D in software before his final creation

 

CO154: post his concept in soft way to the client for the commercial purpose

 

Approach in teaching:

Interactive Lectures, Discussion on composition subjects, Tutorials, Videos, Demonstration, Reading assignments.

Learning activities for the students:

 Self-learning assignments, Effective questions, presentation, Giving tasks, Field practical, handling of photography tools.

 

Semester end examinations, Continuous Assessment Test, Sketching, layouts Viva-Voice on display of artworks, Continuous Assessment Test, Quizzes, Solving problems in tutorials, Assignments, Presentation, Individual and regular submission.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Course Content: 

Exercises will cover:

  1. Introduction to ZBrush
  2. Character Sculpting
  3. Refining the Head
  4. Blocking in the Outfit
  5. Clothing in Marvelous Designer
  6. Hard Surface Armor
  7. Retopology
  8. Character UVs
  9. Details and Displacement
  10. Character Texturing
  11. Accessory Texturing
  12. Materials and Final Presentation

 

Submission: 5 Characters Sculpting in Z Brush with Rendering

 

 

Academic Year: